Pixel Art Academy: Learn Mode
A downloadable game for Windows, macOS, and Linux
Pixel Art Academy: Learn Mode
Pixel Art Academy is an educational game for learning how to draw. In Learn Mode, you jump straight into the game's interactive tutorials for the fastest way of becoming a pixel artist. After you learn how to use the basic drawing tools, you put theory into practice by first copying an existing pixel art sprite. When you've shown you got the hang of the tools, you get to create your own art by drawing sprites for a snake game—and then play your creation!
Learn by doing
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Test your knowledge
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
Become a game artist
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Play your creations
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
Future development
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.
I am currently working on tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.7 out of 5 stars (10 total ratings) |
Author | Matej 'Retro' Jan |
Genre | Educational |
Tags | Drawing, Pixel Art |
Links | Steam |
Comments
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Very interesting and enjoyable piece.
I am especially looking forward to the future roadmap.
Just the thought of flying back in time in the story mode and actually experiencing pixel art creation is very exciting!
I just saw this now, sorry for the delay in the response! I watched the video all the way, I was very happy to see you enjoy it and are looking forward to the future content. I'll send you a build of the game when the next update is out. Thank you so much for making the video!!!
Wow, thanks for the reply!
I've seen a lot of your pixel art work outside of this game and was impressed by the awesomeness and beauty.
I look forward to your next update!
This is lovely! I especially love the sound of the fill tool when you click on the little glass ^-^ Great job on this all around!
chinese virvsion?
One day I hope so!
But right now my localization framework isn't fully integrated (only some things are translatable, some are hardcoded). Then I have to make a demo release to my website, then someone actually needs to translate it (let me know if you want to volunteer, it'll be a community-driven translation), and finally it can make it into the downloadable build.
How to run the Linux version? Running the only obvious file gives "Could Not Display 'Pixel Art Academy Learn Mode'. There is no application installed for 'shared library' files"
Well that's odd... it will run from command line, but not by double clicking from Nautilus
Hey, glad you were able to launch it.
I tested only in Ubuntu on a VM and it worked fine by launching it from the GUI (I can only test an arm build for my M1 mac, but I assumed it would work the same for an x64 build).
Thanks for sharing that it works from the terminal, maybe someone else will run into the same issue and can run it that way.
Looks wonderful. I've been waiting for something like this to come along, as stuff like this always motivates me to get really into it!
Very happy to hear that! And while you're waiting for me to put more content into it, there's a free Study Guide in the main game which you can use to do some learning ahead of time. You can find it here.
Congratulations on the launch! Looking forward to giving it a try.
Thanks Tim! It's great finally seeing all the polished stuff coming together.